$39.99

UE4.10 Deathmatch Template

I want this!

UE4.10 Deathmatch Template

$39.99

Hi All Developers.

I have created a full matchmaking template in Unreal Engine 4.10.

The template is created, so that it will spare you or your team alot of time programming replication and setting up the base for a matchmaking game.

It is a good place to start, if you are planning on developing a multiplayer game of any kind, and it is very commented and is easy to customize.

Template Contains Following:

- Mainmenu (Remembers last played vehicle if any and spawning it in the menu)

- Host Game / Lobby menu (Play while you are waiting for others to get ready!)

- Host team options (2 - 4 - 6 - 8 players)

- Find match menu

- Settings menu

- Play LAN or Online option button

- Game time change (10 - 15 - 20 - 25min) (Server / Lobby Hoster Only)

- Map change (Arena1 - Arena2) (Server / Lobby Hoster Only)

- Kick player (Server / Lobby Hoster Only)

- Kick player notice

- Chat system in lobby and ingame

- Vehicle / Character change

- Game start countdown

- The server cannot start game before all is ready

- Advanced player spawning

- Vehicle reload time depending on the weapon type picked up

- Vehicle smoke cover

- Player death and respawn screen

- Current game score overview

- Health system with radial UI glowing healthbar

- Healthbar glow and warn the player on low life

- Shot fired radial UI reload bar

- Smoke radial UI reload bar

- Boost radial UI reload bar

- Pickups (Health, Ammo, Boost)

- Pickup spawn points

- Ingame event log with fadeout (Everytime you get hit or pick something up, you will get a quick notice in the top left op the screen)

- Ingame menu (Mainmenu, Settings, Quit)

- Just press tab ingame and you will see all scores over the current game realtime, the vehicles have a boosting system, there allows the player to drive fast for a little while, but then they have to collect boost pickups around the level to refill faster, life and ammo are added to the pickups aswell.

Everything is made only from blueprints only, steam is enabled, so if you make a build, and steam is started at your computer, it will be used. Otherwise it will start unreals own subsystem for multiplayer games.

All what has just been described, is replicated and live to all players!

Youtube video comming soon!

I want this!
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